using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using BoOnce.GameLogic.Entities.Drawable.Scenery;

namespace BoOnce.Xml
{
    public class PhysicalSceneryXml
    {
        public PhysicalSceneryType Type; 
        public String ContentName;
        public Vector2 Position;
        public float Height;
        public float Width;
        public float Mass;
        public Boolean IsStatic;
         

        public PhysicalSceneryXml()
        {
            //Name = "Name";
            //DrawOrder = 10;
            //Type = BackgroundBehaviour.SLOW;
            //SlideCoeff = 0.2f;
        }
    }
}
